Category Archives: Prosthetics

Virtual reality movement training for amputees

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CAREN, developed at the University of South Florida, helps those with limb loss and prosthetics improve basic function, symmetry and walking efficiency.  It is also a tool for researchers to study ways to improve mobility and balance.

Wearing a safety harness and walking on a  treadmill in the room-sized system, participants of a recent study engaged in audio-visual balance games, explored virtual environments, and used an avatar to simulate activities fro on a surround screen.

CAREN’s interactive games allow for physical rehabilitation, combined with cognitive tasks, such as requiring someone to dig for objects in a virtual world while still walking on a treadmill. Distraction gait training could help  balance, mobility and coordination in PTSD, traumatic brain injury or stroke patients.

Boat driving, walking in a combat environment or mountain hiking  can be simulated. Visual tracking technology allows researchers to evaluate a patient’s gait or performance in real time, and immediately adjust the system to customize the rehab/training process.

Prosthetic arm moves after muscle contraction detected

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DEKA is a robotic, prosthetic arm that will allow amputees to perform complex movements and tasks. It has just received FDA approval.

Electrodes attached to the arm detect muscle contractions close to the prosthesis, and a computer translates them into movement.  Six “grip patterns” allow wearers to drink a cup of water, hold a cordless drill or pick up a credit card or a grape, among other functions.

DARPA‘s Justin Sanchez believes that DEKA “provides almost natural control of upper extremities for people who have required amputations.”  He claims that “this arm system has the same size, weight, shape and grip strength as an adult’s arm would be able to produce.”

“Brain modeled” chip with prosthetic potential

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Neurogrid is a “human brain based” microchip that is 9,000 times faster than and requires 1/40,000 the power of a typical pc.  It is being developed by Professor Kwabena Boahen at Stanford University.

The circuit board consists of 16 custom-designed “Neurocore” chips which can simulate 1 million neurons and billions of synaptic connections. Certain synapses were enabled to share hardware circuits, saving power.

Its speed and low power character could impact the development of prosthetic limbs that are controlled by a similar chip and not tethered to a power source.  Such a limb could have “the speed and complexity of our own actions” according to Professor Boahen.

BCI and robotic prosthetic paralympic competition

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Switzerland will host the world’s first Cybathlon, an Olympic-style competition for parathletes using robotic assistive devices and brain computer interfaces.

It will include six events: a bike race, leg race, wheelchair race, exoskeleton race, arm prosthetic race (including electrical muscle stimulation), and a Brain Computer Interface race for competitors with full paralysis.

Unlike the Olympics, where athletes can use prosthetics to make themselves only as good as able-bodied athletes, Cybathlon competitors are encouraged to use the best technology. Prizes will be awarded both to the athlete and to the company that created the prosthetic, device or software.  The assistive devices can include commercially available products provided by companies and prototypes developed by research labs.

Cortical-spinal prosthesis directs “targeted movement” in paralyzed limbs

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http://www.nature.com/ncomms/2014/140218/ncomms4237/full/ncomms4237.html

Cornell‘s Maryam ShanechiHarvard‘s Ziv Williams and colleagues developed a cortical-spinal prosthesis that directs “targeted movement” in paralyzed limbs. They tested a prosthesis that connects two subjects by enabling one subject to send its recorded neural activity to control limb movements in a different subject that is temporarily sedated.

The BMI is based on a set of real-time decoding algorithms that process neural signals by predicting their targeted movements. In the experiment, one animal acted as the controller of the movement or the “master,” then “decided” which target location to move to, and generated the neural activity that was decoded into this intended movement. The decoded movement was used to directly control the limb of the other animal by electrically stimulating its spinal cord.

The researchers focused on decoding the target endpoint of the movement as opposed to its detailed kinematics. This allowed them to match the decoded target with a set of spinal stimulation parameters that generated limb movement toward that target. They demonstrated that the alert animal could produce two-dimensional movement in the sedated animal’s limb .

The experiment focused on two different animals, rather than just one with a temporarily paralyzed limb. The scientists contend that this provided a true model of paralysis, since the master animal’s brain and the sedated animal’s limb had no physiological connection, as is the case for a paralyzed patient.

Trial: Improved sense of touch and control in prosthetic hand

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http://stm.sciencemag.org/content/6/222/222ra19

In the ongoing effort to improve the dexterity of prosthetics, a recent trial showed an improved sense of touch and control over a prosthetic hand.  EPFL professor Silvestro Micera and colleagues surgically attached electrodes from a robotic hand to a volunteer’s median and ulnar nerves. Those nerves carry sensations that correspond with the volunteer’s index finger and thumb, and with his pinky finger and the edge of his hand, respectively. The volunteer controlled the prosthetic with small muscle movements detected by sEMG, a non-invasive method that measures electrical signals through the skin.

Over seven days, the volunteer was asked to grasp something with a light grip, a medium grip, and a hard grip, and to evaluate the shape and stiffness of three kinds of objects. During 710 tests, he wore a blindfold and earphones so that he could not use his vision or sound to guide the prosthetic. The researchers also sometimes turned off the sensory feedback to test whether he was using time to modulate his grip.

The subject was able to complete the requested tasks with his prosthetic thumb and index finger 67 percent of the time the first day and 93 percent of the time by the seventh day of the experiment. His pinky finger was harder to control: he was only able to accomplish the requested grip 83 percent of the time. In both the grip strength tests and in detecting the stiffness of objects, the volunteer made mistakes with the medium setting and object, but he never confused the softest and hardest objects. The ability to modulate his grip strength is this study’s main progress over previous work by the same group.