Osborne’s lab focuses on eye movement behavior, known as
smooth pursuit, that allows eyes to track moving targets. At the recent Brain Research Foundation conference, her paper showed that “when motion becomes predictable, gaze behavior is no longer captured by the same decision rule. Researchers hope to apply this information to quantify the interaction between target, gaze, and time. In a clinical context, researchers hope that it will expand the toolkit for diagnosing brain disorders which affect gaze behavior.”
This is classic video game maker Atari’s second newsworthy development in recent weeks. In December ApplySci described Atari’s digital health partnership with Walgreen’s.